Contemporary media practice involves a rigorous investigation of, and engagement with continually evolving technologies. Our digital arts program encourages students to combine an understanding of the theoretical discourses of new media and visual arts with strong technical sophistication, a rich sense of visual design and an ability to articulately express themselves as artists.

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About 3D Animation
3D Computer Animation is a course centered around motion in virtual space, animation with or without narrative and/or characters, and breaking through the intended uses of the 3D Animation tool-set. Software used and covered in the class are: Blender 3D (opensource 3D modeling/animation/game engine,etc), After Effects (post production and compositint), Icarus (match move), Alchemy (digital sketching operation).
Course Blog that highlights student work (works in progress) and reference animations:
http://uo3d.blogspot.com/
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Student Support |
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(tutorials, video demonstrations, external resources, etc) |
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BLENDER Material
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Primer tutorial on the customization and interface features of blender. |
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How to create and animate shape keys. |
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How to bring audio into blender and play/preview it with animation. |
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How to animate a camera along a PATH (2D Curve) & to have it always be pointing at an empty. |
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How to use WEIGHT PAINTING in relationship to Vertex Groups and Modifiers. This 5 minute tutorial uses weight painting to affect a Displace Modifier. |
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A THREE-PART introduction to Armatures and the sciece (art?)of rigging...
Download the 3d model HERE |
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