Arch 610 logoHome linkOverview link offSyllabus linkStudents linkSelected Works linkResources linkStaff link
 DescriptionRequirements link

Course Description

Arch 610 Fall Term 2006, 2 credit hours

This course introduces computer concepts and techniques for architectural design. It uses applications for developing and communicating two and three-dimensional design ideas to show how software supports design thinking. Students will model and edit 3D forms and spaces, render them in light and present results on the World Wide Web and in print media.

Students are responsible for developing competency in basic computer graphic skills through class and external resources.

Class Schedule

Large group, Tuesdays 4:00 - 5:50 pm in 100 Willamette (CRN 12400)

Tutorial Sections:

  • Wed 10:00-11:50 in B13 Klamath Mac lab (CRN 12401)
  • Wed 18:00-19:50 Accelerated laptop section in 206 Lawrence (CRN 12402)
  • Thurs 16:00-17:50 in 101A McKenzie Windows lab (CRN 12403)
  • Fri 9:00-11:00 online section
Date Topic Software Assignment
3D creations, collaged into an environment
Sept 26 1 Course Intro, Modeling Sketchup Climbing Sculpture
Oct 3 2 Modeling Sketchup Sculpture Shadows
Oct 10 3 Imaging + Web Publishing Photoshop, Blogger.com Sculpture in Context
Expressing ideas in Print and Web
Oct 17 4 Layout Illustrator/InDesign Compare/Contrast
Oct 21-22 Building Information Models Revit
Oct 24 5 Web publishing Sketchup, Go Live Compare/Contrast online
Visualizing and presenting architectural designs
Oct 30 6 Rendering Sketchup, Photoshop, Kerkythea Glamour Shots
Nov 7 7 Drawing Illustrator Inner Beauty
Nov 14 8-10 Group Project Multiple Poster + brochure
Dec 5 Final Review, 1pm-4pm

The class will have instruction weeks 1-7, conferences weeks 8-9, help sessions week 10 and a final review 11. Attendance is expected. Unexcused absences or tardiness diminishes participation points, potentially leading to no credit.

Objectives

  • To teach design with new media with an emphasis on design fundamentals of Composition, Space, and Form.
  • To explore the potential of new media for fostering design exploration and analysis
  • To introduce the notion of an integrated "toolbox" for architects encompassing digital and non-digital media.
  • To focus on the essence of each application and how applications can be used together.
  • To develop learning strategies for adapting to changing technology.
  • To address students with different levels of technical and creative backgrounds.

Methodology

Large group sessions will explain design concepts through examples and demonstration, supplemented by hands-on work on student laptops. The tutorial sections are hands-on workshops with hands-on guidance and assistance.

Prerequisites

None. Open to non-architecture majors with instructor's permission.

Arch 610 footer