 |
MMD - Interactive Demos
In class Demos
: Demo Search
: Lingo Links
| What's New |
Recent in-class demos:
- Here is a Link to the Demos from last term
- Mystery Solved! Our trouble shooting in class ran up against the new way that director deals with buttons made with the tool palette. You have to change their settings in the inspector window for the buttons to pass lingo messages. (and the combination is 12-35-2.
- Here is the dance list demo. We also had a demo that stored the movement location of a bee and we talked about how director uses special lists for sound queuing. Oh, we returned to another dance, a monster dance, to talk about property lists.
- This demo show the use of lists to send the participant/user to random places in our project, but they never go the same place twice. This would allow for a project to have a nice nonliner feel of while maintaining a sense of progression or to be an homage to Heraclitus.
- We've added to our object falling demo. Now the fruits of our labor can move any direction and can even detect when they run into each other.
- We played with the Pythagorean Theorem to calculate the proximity of the mouse cursor to any of the graphics on the stage.
- Here is the demo that copies pixels from one member to another. There are two functions in the demo that yeld different results. This second director file is similar but pastes a image into a member that functions a mask for the main graphic.
- This is the answer to our in class quiz. It is a behavior script that sends sprites to specific location. Chris Birke did a couple of excellent demos using trig and other forces, acting simple circles.
- This is our introduction to object oriented programing. In class we first introduced puppeting sprites "out of thin air" --placing them on the stage using lingo. Then we created a simple "parent" script to make them rotate.
- Here is our second demo on object oriented programing.
Colin
|
|
|
|