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MMD - Interactive Demos

In class Demos : Demo Search : Lingo Links


What's New
Recent in-class demos:
  • O.K. Here we go! Our first online demo is called word deck.We started to work with your Personal Universe Deck in director. The behavior script randomly changes the cast member which is on the stage.
  • Here are our in class mouse variations, This demo introduces you to behavior scripts that are attached to sprites on the stage. The variable (me.spriteNum) has the value of which ever sprite the script is attached to, so you can just drag and drop these behaviors onto any graphic on the stage.
  • Here is a demo which shows how to switch out graphics on the stage. The member number is just a property of the sprite after all. Welcome to a new phase in your programing.
  • There is the anwser to our in class quiz. We learned about and tested out property variables,
  • Here is a new posh version of todays quiz. Clockwise. For this quiz you had to make up a property varible that worked like a toggle switch making the graphic rotation one direction and on mouseDown the other.
  • The second thing we did in class was to send a message to all the sprites from an score script. We had to use a sendAllSprites command to send a messeage "up to" the sprites.
  • We talked about using text in Director today, here is a simple demo that converts the value of the mouse location into the string of text of a text cast member. We changed the color of a text and introduced case statements. Finally we talked about having the user be able to enter text into field.
  • Here is a simple sound demo, click on the buttons to play a sound. Also press the ©¯qwerty©‹ keys to play a sound. The next demo allows you to queue up sound files. And one more to show fading sounds In and Out. You can also use keyUp and keyDown events so that the sound plays only while the key is being pressed.
  • Andrew wanted to swapout a graphic and make a sound so i remade the simple sound demo, this time it is a behavior script and uses case statements. I guess it is now an almost simple sound demo.
  • Here is a cool demo, care of Jacob, that makes the image of a jammering man move up and down if the sound is playing.
  • We had an introduction to list, here is a simple list that has the user guess the correct order.
  • This is an example of a list used to keep track of where the user has gone in your project.
  • This demo collects locations on the stage and then sends a sprite along that path.
  • We did a take home quiz, see if you can shuffle these cards. I know sometime has past, but here is the solution.
  • After looking at some examples we talked about using the ink mask setting and making it be a moving mask.
  • We also talked about using an image or group of images that are larger than the stage and moving them around so that it is as if you are traversing a landscape or something.
  • Here are links to some of the demos that i showed students individually in class. I thought they might be of interest to other members of the class. Brian was interested in puzzles. Doyle needed to be able to bring graphic to the front by changing their locz. Andrew was interested in being able to make sprites appear out of thin air. Soyfa interested in having a sprite moveway from another.

Colin