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MMD - Interactive Demos
Lingo Links
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Recent in-class demos:
- Here are the demos that we talked about today, this one makes sprites appear from thin air, and this one is a simple gravity effect. We also talked about giving the sprites from last week a strenght property that would determine what happens when they collide.
- Today we worked though a series of steps that keep our sprites in continue motion. We made them rise and fall, we made them go vertical and horizontal and we made them bounce all around and even be able to detect each other. Here is another.
- This simple demo is to show you the difference between how to change the size of a sprite and the different properties you might use depending on wether the sprite is a vector or bitmap. We also looked at how to detect if a sprite intersects with another or is within it.
- Here is our classroom version of mars with a quickTime movie. You'll have to down load the movie as well.
- We talked about skin deployed as a metaphor in art and design and looked at the work Rehearsal of Memory by Graham Harwood. We did a couple of demo based on his navigation. This one moves and image larger that stage and the second makes it an endless loop.
- We also started talking about working with sound files. Here is a simple sound demo and this one uses directors method of queueing sounds and making a playList.
- We did a couple of demos based on projects from this weeks sketches. Cyrene needed to be able to have an image sequence play in reverse when the mouse was not on the sprite. While Jeremy wanted coriponding sprites appear or disappear to visualize ecological issues.
- Rachel asked for a demo where every image had a pair that could be swaped out. So this demo a uses a property variable to store the value of sprites starting memberNum.
- Here is a handy way to get a hold on the idea of property variables. In this demo we create a varaible that can function as a toggle.
- This fishy demo introduces repeat loops as well as the use of a timer and a few other tricks.
- Here is another version of our deck. This time we change other properties of the text sprite and we add an if/else statement so that word changes to the next word in the cast, counting up through the 100 words in the cast window.
- There is our first demo, and your introduction to lingo. This is the simple version of our word & image deck; clicking on the word changes both the picuture and the word. Please note that this demo includes a movie script, a score script and a behavior script!
Colin
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