Department of Architecture, University of Oregon
Arch 424/524: Advanced Design Development Media, Prof. Nancy Cheng

Session 1

Overview, Telnet, UNIX, Fetch, Pagespinner
Jan. 7, 1996


Objectives: To understand the need for telecommunications skills and to learn basic telecommunication concepts

1. Class introduction

Logistics--Registration limit
Purpose, Learning Approach
Schedule
Assignments leading to a WWW portfolio page
Introduction of GTFs, Query time for help sessions (Sun p.m.?)
Rules

2. Why is the Internet important for architectural designers?

3. Telecommunication Programs

File Transfer: Fetch for sending and receiving information
Remote Login: Telnet for working remotely
World Wide Web: Netscape

4. UNIX Basics

Command Line vs. Graphical User Interface
Directories & Naming Conventions
Suggestions for Directory structure
Commands:

Print Working Directory: pwd
Make a subdirectory: mkdir directoryname
Change to subdirectory b: cd b
Change to the parent directory: cd ..
Move a file to another directory: mv filename newdirectory
Delete a subdirectory: rmdir directoryname


List files at this directory: ls
Rename a file: mv oldname newname
Copy a file: cp oldname newname
Delete a file: rm filename
-------------- Fetch, Telnet, CC home page exercise --------------

5. Web Authoring with PageSpinner

WWW Standards
Hypertext Nodes and Links

Document Structure:
Head, Body
Style Tags
Inline Images
Links

6. Working locally with Pagespinner

Create simple text and add an image
Play with positioning information & tags
Use Fetch to send it to your UNIX account

7. Q & A


NOTES:

Class format:

Class sessions will consist of lecture/demos, workshop exercises and student presentations. The lectures will explain objectives and concepts and the demos will provide simple how-to examples to illustrate concepts. The exercises will require that students try out the skills shown in the demo within a limited time period. Reading and project assignments will reinforce the concepts introduced in class.

The teaching fellows, Seishi Unuma and Scott Passman, will assist the students during class and run a weekly 1 1/2 hr help session.

Fetch file transfer:

Menu Customize > Preferences > Upload > Default non-text format: Raw Data All graphics files go from Mac to and from UNIX as Raw Data or Binary form. All HTML files travel as Text or Ascii Text.

Software:

Access to your own computer plus the FormZ software and documentation is highly recommended. While it will be possible to access the software from the Klamath or Millrace labs, it can be difficult. See appendix for ordering FormZ.

Storage:

You need to store and back-up your own files. For this you can send files for storage on your Gladstone or Darkwing account by using Fetch. If you have large storage needs, you can purchase a removeable hard drive, such as the 100 mB Zip Drive ($139 + ~$17/cartridge) or 1GB Jaz Drive ($500 + ~$120/cartridge) All work on the Klamath machines will be deleted, except for that on the CourseDisk: HOME: NYC folder. As the class space is limited, Work in Progress will be deleted as the maximum is reached.

From remote locations on the UO Appletalk net, use the Chooser to pick Appletalk; Zone: CC Klamath Labs, Server: Pigasys, login as "arch96", choose Course Disk - HOME - NYC

Books:

Extensive readings in the Mitchell book, Digital Design Media, and the Goldman book, Architectural Graphics: traditional and digital, are required and the texts are available at the UO bookstore. A third excellent book, Kerlow¹s The Art of Rendering and Animation addresses rendering and animation from a more general view. These books and additional readings will be on reserve in the AAA Library as well.

Software manuals are available in the Klamath lab.



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edited Jan 5, 1996 by nywcheng