University of Oregon - Department of Architecture - ARCH 424/524 Cheng - Advanced Design Development Media
		
			10 Modeling Transformations
		
		
		
		
		Objective:
		
			- To get an survey of advanced modeling features, 
		
 
		
		A. Final Review Mar 14: change 8:00 am time to 9:00
		B. Lightscape option (204 Pacific)
		C. FormZ Books at the Computing Center, Uddin's Digital Architecture @AAA
		
		III. Modeling
		A. Adjustments 
		 
		
			- Adjusting points, segments, faces, outlines (scalepoints.fmz)
 
			 - Scaling Objects (equal & unequal, % vs. absolute)
 
			 - Triangulating non-planar faces
 
			 - Smooth Mesh (keep flat or set max face angle)
 
			 - Defining a new reference plane (window tool)
 
		  
		B. 3D to 2D 
		
			- Projection onto the reference plane
			
 - Section tool
 
			 - Unfolding
		
  
		C. Generating Objects 2D to 3D 
		 
		
			- Metaballs (group, then evaluate)
 
			 - Terrain model from contours (contours.fmz)
 
			 - Derivative objects from faces vs. whole pieces
(geodesic dome, derivative 3D enclosure)
		
  
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		D. Arranging Objects
		
			- Aligning objects
			 - Placing objects (develop-col.fmz)
			 - Extending objects (extend.fmz)
		 
		E. New Objects from old
		
		
			- Deforming Objects
			 - Inserting outlines & faces
			 - Rounding (edge, corner, edge & corner)
			 - Smooth Mesh
		 
		E. Combining objects
		
		
			- Boolean objects (split saves all components)
			 - Trim and Stich surface meshes
			 - Attaching objects (attach.fmz)
		 
		Models and Texture Maps 
		FOR THURSDAY: Developed model and game plan for Tuesday's presentation
		
		
		
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			edited Feb. 1, 2000 by nywcheng