 
						Objective:
						
							- To understand how photographic images can enrich 3D models
						
  
						
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						II. Assignment 
						III. Materials - Mapping
						
							A. Images for Material Maps 
							
								- Color Image Map
								
 - Reflectance Environment Maps
								
 - Transparency Map
								
 - Bump Map
							
  
							B. Texture Mapping  
							
								- Wrapped textures vs. Solid procedural textures (i.e. directional wood grain)
								
 - Urban massing models
							
  
							C. Decals (picture in frame, decal on brick wall, rug on floor) 
						 
						IV. Rendering Background
						
							A. Images in the Background 
							B. Matching image perspective views 
							C. Alpha Channel Background 
							D.  Fog & Distance Effects 
						 
						IV. Creating and Using Alpha Channels
						
							A. Save Selection, Load Selection (Channel) 
							B. Creating an Alpha Channel (paint in mask mode) 
						 
						V. References
						Non-photorealistic rendering 
						
							- David Salesin @ UW							
 - Michael A Kowalski @ Brown
						
  
						3D Paint 
						
						Models and Texture Maps  
						ES-Rapidsite texture mapping on building masses & topography 
						
						 
						
						 
						
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