4 Modeling
					
					Objectives: 
					
						
							- To understand the operational logic of a 3D modeling application
							
 - To see how modeling is used for architectural applications
						
  
					 
					I. Updates to the course website
					
						- Announcements
						
 - Gallery
						
 - Resource note: Computing Center Documents Room
						
 - Listserv
					
  
					II. Web Authoring
					Photoshop Slices, GoLive Components, Stationery 
					III. Modeling: Revit & FormZ
					Interface: 
					Help menu, Modeling tools 
					Simplifying the menu 
					Tile Windows 
					View menu > Edit Cone of Vision 
					IV. 2D shape to 3D form
					Extrusion 
					Lathing 
					Lofting 
					 
					A. Derivative Objects
					TUT 7.3* from parts of other objects, TUT 7.5 Parallel objects 
					
					B. Protrusions 
					
					TRY IT: Simple roof forms 
					C. Lathed objects
					TUT 8.1 
					D. Sweeps
					Axial 2 source TUT 9.2 2 path TUT 9.3 
					V.  Precision Tools
					
						- Grid Snap
						
 - Angle Snap
						
 - Object Snaps
					
  
					Absolute vs. Relative coordinates 
					Query operations 
					VI Basic Transformations
					D'Arcy Thompson's On Growth and Form 
					1 2  3 
					Basic Operations: 
					
						- Translation
						
 - Reflection
						
 - Rotation
						
 - Scale
						
 - Glide reflection (Translation + Reflection)
					
  
					Order of operations DO matter 
					Selection set DOES matter 
					VII.  Ways to model 
					Direct 3D Doghouse 
					
						- Extruded Mass, Hollowed
						
 - Boolean Mass, Boolean Void
						
 - Inserted Planes for Details
					
  
					2D to 3D Doghouse 
					
						- Glass Plane Drawings as Guides
						
 - 2D Plan, Extruded vertically
						
 - Gingerbread House
					
  
					Another Doghouse 
					VIII.  Context
					Modeling methods & applications 
					
					Architectural 
					
					IX. Vocabulary  
					
						- Selection Set (elements chosen for editing)
						
 - Attribute (characteristic)
						
 - Relative Coordinates (distance from another location)
						
 - Absolute Coordinates (according to world origin)
						
 - Geometric Transformation (change of location, size, proportion, orientation)
						
 - Parametric Variation (alternate created by changing size, angle or number)
						
 - Topological Levels (point, segment, face, object, etc.)
						
 - Derivative Object (a form that is created from an other)
					
  
					FOR WEDNESDAY: Websites with furnishing component and text information 
					FOR MONDAY: Website with room interior  |