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						 5 Modeling 2
					
					Objectives: 
					
						
							- To understand the similar basis but different implementation of common 3D modelers
						
  
					 
					I. Many choices, what criteria?
					
						- Ease of use vs. power
						
 - Current practice vs. future practice
						
 - General vs. Architectural
						
 - Phase of use: Conceptual vs. Development vs. Documentation, Manufacturing
					
  
					Categories: 
					
						- quick sketch
						
 - architectural 2D/3D
						
 - high-end visualization i.e. for animation
					
  
					II.  Criteria 
					ORGANIZATION:  What are the basic parts of a modeling software?  How does the definition of elements, operations and organizing structures (layers, nested objects, symbols) affect what it can do? 
					INTERFACE: How do the selection and command processes foster efficient work? What could be improved? 
					CONTEXT:  Does it run on both PC's and Mac's?  Who is using it already?  What support is available? 
					FUNCTIONALITY:  What do I need to do?  What forms and what tolerances do I need? 
					
						
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									Convention 
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									FormZ 
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									Revit, ArchiCad & Vectorworks 
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									Others 
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							| Geometric Primitives (basic forms) | 
							Objects are either 2D drafting elements, surface solids or 3D solids.
								
								 Special objects such as surface meshes and metaballs have different behaviors 
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							Objects are defined as architectural components with specific properties | 
							Maya, Rhino and other advanced modellers are based on NURBS (Non-uniform Relational B-Splines) or NURMS that allow organic modeling. | 
						 
						
							| Operations | 
							All modelers have 2D to 3D operations of extrusion, revolve, lofting,
								 and geometric transformations (move, scale, rotate, mirror).   
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							| Editing | 
							Points, segments and faces as well as objects can be manipulated (i.e. topological levels) | 
							Object manipulation depends on kind of object | 
							Flexible editing of points, segments, faces, etc.  In MAX, Object oriented stacks of transformations can applied to different objects.  Steps in the transformation chain can be removed. | 
						 
						
							| 2D & 3D worlds | 
							Information for 2D & 3D are separated, but stored in same file | 
							2D drawings are views of 3D model | 
							Layers can have either 2D or 3D information in the same space.  Entities are either 2D elements, 3D surfaces or 3D solids.  Not both | 
						 
						
							| Drafting | 
							Simple "Draft" tools are not optimized for architectural conventions. | 
							Wall editing tools, insertable windows and doors speed up drafting & enforce architectural conventions | 
							General modeler/renderers (Maya, Lightwave, Rhino, Alias) don't worry about drafting.  Mechanical tools do have 2D/3D capability with parametric dimensioning. | 
						 
						
							| Construction Planes | 
							System defined planes are supplemented by user defined planes | 
							Horizontal floor and roof planes are set with elevation levels | 
							AutoCad has xyz World Coordinate System (WCS), User Coordinate Systems (UCS) | 
						 
						
							| Layers | 
							All but the most primitive modeling programs have some sort of layering system. | 
							Programs like Microstation store information in separate files which are combined as needed for composite drawings.   | 
						 
						
							| Symbols | 
							Limited architectural libraries | 
							Extensive architectural libraries | 
							Non-architectural: many kinds of models available, especially for 3DS MAX | 
						 
						
							| Collaboration support | 
							Not supported | 
							Worksets | 
							AutoCad has sharable World blocks (symbols) and underlayable Reference files that can be viewed but not changed. Other programs allow individuals to "check out" sheets of a project.
								
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					IV. Comparison of Interfaces
					Photoshop 
					Form Z 
					Revit 
					V.  Exercise:
					Working with one or two partners, compare the steps needed to create the following elements: walls, roofs, windows, doors, columns, cornice trim.  
					  
					Link to FormZ Intro 
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