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						 Daylighting Simulation
					
					Objectives: 
					
						
							- To understand basic daylighting techniques and methods for simulating daylighting
						
  
					 
					I. Check-in on student progress
					II.  Lighting Simulation Definitions
					
					
						
							| 
								 
									Term 
							 | 
							
								 
									Definition 
							 | 
						 
						
							| Luminance | 
							Brightness reflected from a surface | 
						 
						
							| Illuminance | 
							Luminous energy hitting a surface | 
						 
						
							| Sparkle | 
							Specular highlights  | 
						 
						
							| Glare | 
							High contrast that prevents reading of the visual environment | 
						 
						
							| Local Illumination | 
							Direct illumination from light sources + material properties (no bounced light) | 
						 
						
							| Global Illumination | 
							Accounts for indirect reflected light | 
						 
						
							| Ray Tracing | 
							Considers light as rays.  Looks at pixels visible to viewer and traces rays back to objects and then back to reflected sources. View dependent | 
						 
						
							| Radiosity | 
							Considers light as heat energy radiated from sources.  Progressively refines a solution that considers color bleeding.  View independent. | 
						 
					 
					III. Daylighting Techniques
					Lightolier on Lessons in Lighting 
					Heshong-Mehone Group on Daylighting in Schools (see Guidelines) 
					Eindhoven University's FAGO Group on Daylight Design with Radiance Renderings 
					IV. Examples of Daylighting Simulation
					Courses or how-to 
					
					Representing Daylighting (Cheng & Lee) 
					Andrzej Zarzicki's Renderings of the Piazza SS. Annunziata in Florence and Aalto's Altstetten Parish Church 
					Visarc's photorealistic architectural renderings 
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