In-class Exercise 6 Texture Mapping
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Nancy Cheng, 204c Pacific Hall, 346-3674 nywc@darkwing.uoregon.edu |
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Image Maps
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Sell Those Beachballs
Description: Your job is to create at least two rendered images that effectively advertise children's beach balls. The following steps guide you through the modeling and rendering process: 1. Create a digital model. With grid lock on, draw base and wall as separate planes. Create a sphere, move up onto reference plane using Relative coordinates (In Prompts palette, uncheck A box) 2. Color the ball with stripes
Select the Tex Map command:
3. Create other colored materials 4. Turn Shadows on, Render OPTIONAL Find views that dramatize the setting using Edit Cone of Vision. Save the views as you find them. Place directional lights in key, fill and back positions. Adjust each one's position and brightness to create different effects. Adjust light types, light colors as in stage lighting, or try background and atmospheric effects. Adjust the model, textures, views, lighting and re-render until you are happy with the results. Save JPG images of the variations. You may want to render your favorite ones at a higher quality setting HINTS: Ambient lightens shadows and flattens light, more lights slow but softer |
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