arch 610 logoHome linkOverview linkSyllabusStudents linkSelected Works linkResources linkStaff link
Assigment Four Header graphicWeek Four linkAssignment Four Description link

 

 

Small Assignment Four Illustration Your challenge is to creatively fill a 12" x 42" printout with a targeted analysis of a small building or building component assembly.  The mockup must include

  • one or more vector drawing or diagram (i.e. exported from Sketchup or Revit or drawn in Illustrator)
  • 2 or more raster (Photoshop pixel) images
  • Headline fonts as graphic elements
  • Legible body text (dummy greeked text can used)

Students who take the full Revit workshop can substitute an 8 1/2" x 11" submission with the same elements.

0. Reflect & Communicate (in class)

With ~ 2 other classmates, share how you and your partner transformed your work.  As a group, discuss the strengths and weaknesses of each project using the assignment criteria and list at least two questions or issues for review.  Consider the following and be ready to present one of the projects. 

  •       Which image is most compelling? Why?
  •       Which juxtaposition makes a striking contrast from the previous stage?
  •       Which sequence shows a great story? Why? 

Assign each student to summarize the comments in another student's blog.  One student should email arch610@uoregon.edu with your questions and issues. Be sure to include the names of your group members 

1 Prepare. Consider the following subjects for your project:

a.  Climbing sculpture inspiration:  create a graphic report about the artwork or artist that gave you ideas for your first assignments.  Illustrate the relationship between aspects of the inspiration source and how you built on them.

b.  Precedent case study:  analyze one facet of an existing building.  For example, highlight the construction assembly for the 681 studio's measured drawings or structural forces for Building Construction. 

c. Portfolio page:  take a previous building design project, decide what images would represent the idea the most effectively, scan drawings, digitally photograph models and create diagrams. Arrange them with text on the page.  Be sure to include at least one inspiration reference.  See Copyright Fair Use laws below.

2. Create quick trials. Sketch thumbnail layouts, create folding possibilities.

3. Gather & Create Components.

  • Download or scan images and digitally photograph physical models. Images should be 150 pixels per inch resolution:  calculate how many pixels large the maximum image size would be, then calculate the resolution.
  • Supplement existing materials with Sketchup models or Illustrator diagrams.
  • Use Illustrator or Photoshop to color code or map information.
  • Create a color scheme, looking at artwork for examples.
  • Find appropriate fonts that fit the mood of your piece. (Text may be dummy text).

4. Create Layouts. In Illustrator, create a new file at the desired size (12" x 42") or 8 1/2" x 11".  Try positioning the roughs. As you create variations, Export as Photoshop PSD images for your blog

5. Refine and Print.  Create a PDF file, load print drivers, print the image on Gehry.  Bring it  to the Tuesday class.

6. Blog it:  Save JPG images of 3 variations of your design and post them with a 400 word description.  

For the ambitious:

  • Experiment with different ways to fold the sheet, arrange the layout with the proper orientations
  • Show how the folded sheet would look by texture-mapping the brochure onto a folded Sketchup model.
  • Develop a new 3D model.  For example, start with a diagrammatic massing and show the geometric development. Or create construction components and build a sequence of assembly.
  • Find, load and use new fonts.

References
Joshua David McClurg-Genevese’s The Principles of Design
Architecture for Humanity competition boards - examples
Univ. of Washington Landscape Architecture Illustrator Tutorials
Lynda.com tutorials
Phil Jones' Illustrator crib sheet

arch 610 footer