Hands of the Dragon
This animation is created using blender 3D. These selections are part of a larger, collaborative animation. Each student made up a character, then modeled, textured, added an armature, then animated and voiced. I chose a dragon. All of the textures here were created using internal parameters and layering textures all within blender, no outside textures were used. The bones are set up with inverse kinetic solvers, which restric the fingers to move only in ways a finger could naturally bend.
Kate Sessions (ksession@uoregon.edu)