Group Problem Solving
- Typology of tasks
- Goal
- Generate
- Planning tasks (action-oriented plans)
- Creativity tasks
- Choose
- Intellective tasks (correct answer tasks)
- Eureka tasks
- Non-eureka tasks
- objectively correct answers
- expert-defined correct answers
- Decision-making tasks (preferred answer tasks)
- Execute
- Contests/Battles (winning)
- Performances (excelling)
- Negotiate
- Cognitive conflict (viewpoint differences)
- Mixed-motive conflict (value differences)
- Combination Rule
- Additive: group product = sum of individual inputs (tug-of-war)
- Compensatory: group product = average of individual inputs;
one individual's performance can compensate for another's (night
watch)
- Disjunctive: group product can = one individual's performance
(mathematical problem)
- Conjunctive: group product = unique contributions of each
individual (relay race)
- Task type
- Divisible (task can be divided into subtasks)
- Unitary (task cannot be subdivided)
- Criterion
- Quantity
- Quality
- Speed
- Efficiency
- Complex rules
- Factors influencing group processes and products
- Composition
- Size
- Decision Rules
- Formal rules (e.g., majority rules, 2/3 majority rules,
consensus, unanimity)
- Informal/Analytical rules (e.g., truth wins, truth-supported
wins, compromise/average solution)
- Communication (amount, modality, patterns)
- Cohesiveness: sum of social forces tending to bind individuals
to group (e.g., attractiveness of group or members, dependency
on group or members)
- Typical Problems
- Confusion over task goal
- Intellective tasks treated as decision-making tasks
- Cognitive conflict treated as mixed-motive.
- Confusion over combination rule
- Disjunctive tasks treated as compensatory
- Additive/Compensatory tasks treated as conjunctive
- Confusion over task type
- Divisible treated as unitary
- Confusion over criterion
- Quantity valued over quality
- Speed valued over efficiency
- Research strategy
- Actual productivity=potential productivity-process losses
- Actual productivity= Sum of potential individual productivity
+ interaction gains - interaction losses - social loafing
- Comparisson of group product to:
- Average individual
- Best individual
- Worst individual
- Statisticized group
- Evaluation of process versus outcome; the outcome can
depend on factors beyond the group's control.
- Research Results on Intellective tasks (correct answers)
- In general groups do neither as well as best individual
nor as poorly as average of individual members.
- Groups appear to operate on a "truth-supported wins"
rule; i.e., if two or more members arrive at correct answer, then
the group accepts the answer.
- Exception is eureka (insight) tasks where a "truth
wins" rule appears to be in force.
- Why?
- Note: If group can obtain correct answer if any individual
succeeds, then if in a group an individual has the correct answer,
the problem must be in interaction losses.
- Groups tend to treat disjunctive unitary tasks as conjunctive
or additive tasks; i.e., groups tend to treat problems that can
be solved by any single individual with appropriate knowledge/skill
as requiring input of all group members. (e.g. Restle & Davis
1962 -- group members tend to take equal share of time)
- Contributions of members not given weights correlated
with competence.
- High statust individuals are influential, but status differences
in group do not map competence.
- Confident individuals are influential, but confidence
differences do not map competence.
- Social pressures towards conformity with incompetent majority.
- Difficulty in deterimining correct answer.
- Groups tend to do better when they spend time on organization
first.