Contemporary media practice involves a rigorous investigation of, and engagement with continually evolving technologies. Our digital arts program encourages students to combine an understanding of the theoretical discourses of new media and visual arts with strong technical sophistication, a rich sense of visual design and an ability to articulately express themselves as artists.
ARTD 471
3D Computer Imaging
3D Computer Imaging is an exploration of virtual 3D space in the critical and contemporary art contexts and is a hands-on lab in using Blender3D, an extremely powerful (and completely free) 3d modeling/rendering/animation software package. In a short 10 weeks students will go from manipulating primitive geometry, such as cube and spheres, and work their way up to compositing and complex organic sub-surface modeling and rendering. Below are some sample projects from this class. Download course syllabus
Deep Sea Creatures Project by Assorted Students
Nostalgia by Sarah M Chan
Green Planet by Shawn Prime
Digital Artist Shawn Prime turns the lens of cautionary storytelling towards our planet in this 3D earthscape.
MegaMan by David Mellor
Digital Artist David Mellor dissects the early gaming character MegaMan in this playful and nostalgic rendering
World View by Brett Ciccarello
Digital Artist Brett Ciccarello creates a worldview populated with some of the historical explanations for the, at that time, unexplicable natural properties of our world. These include the Hellenic perspective that the stars were pinprick holes in a blanket covering the earth, the monsters that exist in the margins outside of early nautical maps, even the idea of the earth being flat itself.
Character Development | 3D Creatures
by Eric Chandler, Kyle Knapp, Rachel Matagora, Ryan Mowery, Andrew Hassold, Brian Aebi
Click HERE to see the process that six students are going through to design, develop, model, texture, rig and animate characters. These are all works in progress...
Red by Ivan Mirolyubenko
Software used: Blender 3D, Photoshop
Suffocation by Daniel Cowley
Software used: Blender 3D, Photoshop
Venus by Kimberly Cagney
Software used: Blender 3D
An Ideal Workspace by Chris Wilson
Software used: Blender 3D, photoshop
Character Design by Eric Chandler
Low polygon model created from scratch, then separate versions prepared for high-resolution still imagery, low-poly gaming/rigging, as well as export to the 3D printer.
Willoughby (3D Print) by Melissa Tennant
The creature was modeled in 3D space and then printed on the Digital Arts 3D Printer at our Portland campus.
(3D model that went to print)
Visual Paradox by Dylan Leeds
Software used: Blender 3D, Photoshop
Exhaustapus by Greg Mombert
Software used: Blender 3D, Photoshop
Wearable Computing Display by Peter Yoon
Oceanic Rendezvous by Eric Chandler
Software used: Blender 3D, Photoshop
Liberator by Kimberly Cagney
Software used: Blender 3D, Photoshop
Interactive Sensory Compression Sleeve by Mike Dowty