Context
This study attempts to bridge between the poetic world of fine art instruction and the analytical world of design research. While there are many books on how to draw with inspirational examples, they tend to build on the past rather than looking forward. Innovation in drawing is often studied by technologies who use tools like video or computers to dissect processes into small steps so that software can support these steps. The an alytical studies can make it hard to see the overall picture.
Because these specializations reflect different values, they don't often cross paths. The drawing books value the act of looking and direct interacting with paper and provide ideas on how to use technique to support art making or thinking. The research papers are looking to accurately describe or quantify the world so we can systematize methodologies. My goal is to use technology in service to design education.
The work comes from
an interest in using mobile tools to understand places. It builds on the PlaceTools project to look at how mobile tools can be used by designers, supported by University of Oregon Educational Technology curriculum development funding. A paper describing this work can be found at http://darkwing.uoregon.edu/~design/nywc/pdf/caadria03-cheng.pdf.
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