d e p a r t m e n t   o f   a r c h i t e c t u r e ,   u n i v e r s i t y   o f   o r e g o n

2D Views into a Virtual 3D World

April 29, 1997

Objectives:
- To understand how CAD systems allow us to view, generate and edit 3D objects.
- To be able to use AutoCAD¼s coordinate systems, viewing controls, geometric transformations
- To understand the differences between surface and solid modeling

0. Special Guest: William Seider of WBGS Architecture and Planning PC.

I. Multiple Views: TV cameras aimed at a model

2 ways: Paperspace/Modelspace MVIEWs for plotting vs. Tiled VPORTS on monitor
- Multiple 2d views clarify depth relationships.

II. Digital 2D views of 3D space: Shifting the point of view

A. Parallel projections: Axonometric and orthogonal views
- View menu > VPOINT > Presets
- Defining the viewing vector with VPOINT (x,y,z) which defines the tail of the viewing vector pointed at (0,0,0)

B. Perspective projection: Interactive viewing with DVIEW

- Manipulating Camera and Target
- Creating perspectives (converging rays) with a finite DVIEW / Distance

C. Use VIEW (Save/Restore) and PAN for alignment

III. Grids in space

Construction planes and co-ordinate systems (x,y and z axes) give order.
A. World Co-ordinate System (WCS) based at 0,0,0 with standard x,y, z

B. Defining User Co-ordinate Systems (UCS): invisible drawing surfaces, references for editing functions.

- Settings menu > UCS > Presets OR type DDUCSP (sometimes buggy: watch RELATIVE or ABSOLUTE)
- PLAN orients the view to the current UCS

IV. Activity I: Viewing

  1. Open "site-3d.dwg" in the AutoCad folder > Sample folder (should be in Paperspace).
  2. Change to View menu > Model space. Tap on each image to activate it, then try out VPOINT (View menu > Viewpoint > Presets) See if you can spin the model, then try moving down to eye level.
  3. Get out of the plot layout mode (VIew > Tilemode > On) and try creating your own screen layout
    (View menu > Layout > Tiled Viewports)
  4. Experiment with DVIEW / Camera and DVIEW / Distance to create an eye-level perspective:
    A. View menu > DVIEW / Ca
    Select objects: [window two sections of the house for orientation & hit Return]
    Angles correspond to Vpoint Presets diagram (try 3 degrees to get a realistic eyepoint, then spin the model to -120 degrees from the x axis)
    Hit Return to exit.

    B. Type DVIEW

    Select objects: p (this recalls the previous selection set), hit Return
    Type DI to change the viewing distance to 150'.


V. Activity 2: UCS's and modeling

From the Course Disks folder > 3D ORTHOHSE folder > Open ORTH-UCS.DWG.
Change the UCS's to insert the elevation blocks correctly.

Answer the following questions:

How can we generate 3D forms from 2D?
What are different primitive elements and different types of 3d Modelling
1.
2.
3.

VI. Drawing and editing in 3D space

A. 3D Surface entities: Creating planar skins

1. Sweeping profiles through space
Extrusion (Tabulated surface or TABSURF)
Surface of revolution (REVSURF)

2. Defining a three-dimensional element with boundaries:
- 4 corners (3D Face or 3DFACE)
- More than 4 corners (PFACE)
- End edges (Ruled Surface or RULESURF)
- All edges (Edge defined patch or EDGESURF)

3. Selecting predefined surface 3D Objects

B. 3D Solids from Model menu


(AME code: 00104-011103-0014-v)
-have volume, mass & density
- can be used with Boolean operations (union, subtraction, intersection)

Method 1: Building up primitives (Quick and Dirty)

Method 2: Building from a Glass Plane model of 2D drawings (Very accurate)

A. Set-up:

B. Building the wire-frame model from glass-plane views

C. Tips for constructing the model:

VI. Exercise on Boolean Operations with Solids (Thursday)

VII. Reading: "Frames in Space"

Katz, Genevieve, AutoCAD for the Mac Visual Guide , Ch. 18 + p. 300-301

Chapter 9 from Mitchell, William J. and M. McCullough, Digital Design Media, Van Nostrand Reinhold, 1995.


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